"We are already planning how we're going to reveal those and how we're going to deal with them in future installments." Whereas the broad strokes of the Mass Effect trilogy were determined when the writing team was breaking story for the first Mass Effect, Walters said the writers are approaching breaking story differently for Andromeda. Specifically, we have built in some of the key and big mysteries in Andromeda that you will discover are not resolved in Andromeda, in this game," he said. We just didn't plan this to be a trilogy - a three-part story over three games. "There's definitely a plan to continue Andromeda. Even though Andromeda has been described as a standalone entry in the Mass Effect trilogy, Walters wants to clarify that this is really launching a new longer story arc for the series. I think that's more along the lines of what we're going for - not those specific things, we're not looking at loyalty or things like that, but that's the model it feels like." And don't expect the end of the game to be the end of the Andromeda experience, either. "It feels more like Mass Effect 2 where depending on whether people were loyal or not and whether or not you'd even acquired certain people, and then depending on some of your choices in the final mission, it drastically changes the way that you play that final level, and less so the actual outcome of it. "One of the things we want to do is make it more of an organic scenario where you make choices and then logical consequences happen, and they do impact the ending, or sort of the ending level of the game," said Walters. I think that was something that was really key to this as we started." Check out the new gameplay footage released of Mass Effect: Andromeda at the 2016 Game Awards:Īndromeda will draw similarities to Mass Effect 2 in the way those choices affect the conclusion of the game. If there was one thing that was important it was really to look at how we would start Andromeda with a new protagonist, with a new character that people could fall in love with as sort of a fresh start. "That's not why we're not doing another trilogy, I wouldn't say that, but certainly I think we learned from that sort of sense of how much people invest in their characters and how important it is to them to carry that forward. We misstepped there," he told IGN during an interview at the 2016 Game Awards. As much as some people say they loved the ending, we also know that it wasn't what some people were looking for. "It was tough because we learned a lesson that there was no way to really know ahead of time, because who had created a trilogy spanning story with choices that mattered throughout it? Nobody.
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